Thu - Oct 24
8:00 PM
Majestic Oaks Auction
Sat - Oct 26
8:00 PM
MNM Monthly Net Toss
Sun - Oct 27
6:00 PM
Spider Squishing
Sun - Oct 27
7:00 PM
Frog Pool
Sun - Oct 27
8:00 PM
Turtle Spawn
Mon - Oct 28
7:00 AM
73rd Royal Council Meeting
Tue - Oct 29
8:00 PM
Royal Britannian Guard Mission
Thu - Oct 31
Samhain
Sun - Nov 03
6:00 PM
Spider Squishing
Sun - Nov 03
7:00 PM
Frog Pool
Sun - Nov 03
8:00 PM
Turtle Spawn
Tue - Nov 05
8:00 PM
Royal Spy Mission
(See the Calendar for more info)
(All times listed are Central)
News for Wednesday, October 23rd, 2019, 5:39 AM CDT
Late September, BY 565


Caddellite Potion Notes from Dr. Owl -- October 21, 7:12 PM
The Mortal Game -- October 16, 6:04 PM
October Shadows -- October 2, 3:49 PM
Ultima Online Newsletter (September 2019) -- September 24, 3:57 PM
As the Ages Roll Away -- September 18, 3:02 PM

Caddellite Potion Notes from Dr. Owl
Great Lakes,
Submitted by Martyna_Zmuir on October 21, 2019 at 7:12 PM CDT

Originally posted October 20th, 2019 by EM Malachi on the Great Lakes EM Site:

Dear Alchemists, Mages, and Scholars of the Arcane:

I admit I have not yet developed a working potion, so I am asking for your arcane expertise to figure out the specifics. Beyond providing the ingredients you can, please write down your formula in a book with your name. Include any preparation directions you feel relevant.

Notes:

I. Some form of Caddellite, possibly still bound by rock.

II. An ingredient to bring out the potency of Caddellite.

III. An ingredient to prevent the toxicity of Caddellite.

IV. An ingredient so the potion does not interfere with the casting of spells.

V. An ingredient to protect the dreams and meditations of the drinker.

VI. An ingredient to mitigate the loss of stamina and other deleterious side effects caused by the potion.

VII. Two ingredients to allow the normal flow of mana into and out of a person, one for each tide.

VIII. As the formula will make a drinkable potion, one ingredient to improve taste.

IX. Brain tissue to test a small amount of the potion to insure its safety and efficacy.

All who participate will be invited to join the Seers of the Moonstone. Current members who help will be promoted to Lorekeepers. The best and most creative recipe will be used to make potions to help the Seers of the Moonstone and other mages, such as our king. The mages who worked on it will be recognized for this great task in our archives.


  • Our mailbox is at the Award Hall, accessible through the gate outside the Counselor Hall.
  • If you are using the Enhanced Client, please be sure to redleaf your book before turning it in.
  • If you would prefer to mail in your discoveries, please send them to one or both of us.
  • Submissions will be accepted until November 4th at 11:59 PM.
  • Questions about this activity can be sent to EM Malachi.



[Discuss This Article]
The Mortal Game
Great Lakes,
Submitted by UO_Herald on October 16, 2019 at 6:04 PM CDT
BNN

Originally posted October 16, 2019 by UO Dev Team on the UO Herald:

As we continue the story of Forsaken Foes, we invite you to sit back and enjoy The Mortal Game.

By EM Malachi

The Mortal Game

It bothered the king that the pieces did not match. His side was made from obsidian, beautifully sculpted into the expected shapes. The crafter had taken more liberty with reds side, giving extra details to each of the bloodwood pieces. The knights were decorated with curved swords, and the bishops had gargoyle features. The towers were topped with sharp points that reminded Blackthorn of wolf claws. The board and pieces had been a gift from Lord Batlin when the king suggested they play this game.

The king steepled his fingers and examined the board. His opponent was aggressive; Blackthorn had already lost much dealing with Batlins knights. Still, the king had retaken initiative when he sent his own knights into the enemy ranks. As long as there were no other surprises

*****

The gourd-festooned sloop slammed into the larger merchant galleon, and zombies with pumpkin heads scrambled to board the other ship.

The zombie crew started killing its counterpart and dragged the bodies back to their ship. A living sailor lopped the head off one of the abominations, but the animate flesh kept moving until the rotting hands were around the sailors throat.

*****

Batlin smiled as his claw-topped rook captured a pawn in blacks ranks and put Blackthorns king in check. Blackthorns own rook was trapped and would soon be captured, and many of his defenders were scattered or busy on other parts of the board. Let me know if you wish to resign.

Blackthorn shook his head and moved a bishop to defend the king. The diagonal movement of bishops reminded him of mages, always moving at strange angles to everything else.

*****

The mage had taken extra care with his binding circle, even using expensive silver-dust chalk. Daemonology was frowned on even here in Moonglow, so he had taken these precautions.

The mage began the ritual to summon and control a demon. Halfway into the delicate casting, his connection to the magic in the room broke. The failed spell started a fire, and the creature escaped the binding circle. As demonic claws tore into the mage, he was still puzzling out what had happened.

*****

Batlin knocked over his own king with a finger. An excellent game. Perhaps we will play again.

Blackthorn studied the final board. Im sure we will.

May I ask a question?

Of course.

From your reputation, I expected a more lively game or at least a nearly empty endgame. It seemed at times you were more focused on preventing the capture of your pawns than protecting your king.

I have a certain affection for pawns. After all, we are all just pawns in this life.

Batlin gave a nod. That we are.

*****

In the ethereal void, the Time Lord strained against his chains as hundreds of spirits tore apart the shrine around him, directed by a voice in the darkness.



[Discuss This Article]
October Shadows
Great Lakes,
Submitted by UO_Herald on October 2, 2019 at 3:49 PM CDT
BNN

Originally posted October 2, 2019 by UO Dev Team on the UO Herald:

As we continue the story of Forsaken Foes, we invite you to sit back and enjoy October Shadows

By EM Malachi

October Shadows
The hallway held a macabre mockery of various holidays. An indoor garden of gourds and nightshade grew pumpkins already carved with sinister glowing runes. Brightly colored eggs filled with bees twitched in a basket guarded by a rabid rabbit. A mounted reindeer skull decorated with pine garland tried to bite the ranger as he walked past. Shamino tightened his grip on his sword and stepped around the various horrors.

When his initial search for the Serpent Amulet had come to a dead end, Shamino tracked a powerful source of necromancy here. He believed it was responsible for upsetting the spirits across Britannia.

At the end of the hall, a man wearing a pumpkin on his head sat on a throne of glass candy canes. Welcome, Shamino. You may call me Jack.

Shamino asked, Have we met before?

The twins told me about you. Twins so lucky to have someone who understands you and who can donate blood should the need arise. You dont have a twin, do you?

Shamino shook his head and raised his sword.

A pity. I would have liked a matched set. I suppose conversations about kith and kin shall have to wait.

What are you planning?

The twins helped me hear my inner voice. That voice has told me so much. Jack poured a pouch of grave dust into his hand.

Shamino swung his sword down on the necromancer. Jack disappeared and the strike shattered the glass throne. Jack appeared on the other side of Shamino. His skeletal fingers sank into the rangers flesh. Shamino had never felt anything so painful. He tried to raise his sword again, but felt nothing. Shamino looked down and saw his body crumpled on the ground.

Jack laughed at the disembodied ranger. What shall I sew your soul into? My screaming ship could use more crew.

Shamino knew he had one chance to avoid becoming another of Jacks abominations. He focused on escape, sacrificing a fragment of his soul to wrench free from the deranged necromancers grip. Shamino desperately fled into the grey between life and death. He saw a great glowing beacon, and willed his spirit toward it. Getting closer, the light kept pulling on his mana and memories, and Shamino fought, grasping at whatever he could hold.

The rangers spirit clung to the side of the Well of Souls, waiting to be found.



[Discuss This Article]
Ultima Online Newsletter (September 2019)
Great Lakes,
Submitted by UO_Herald on September 24, 2019 at 3:57 PM CDT

Update September,2019View in browser
The UO Team is happy to announce we will be sending out a newsletter periodically so you can stay up to date on the latest in Britannia!

Please encourage your friends to sign up on ourweb site.


Producer Notes


Greetings Everyone,

I would like to start this month's newsletter by saying Happy Anniversary Sosiarians! Thank you for all the years you have spent with us and thank you for the many more to come. Over the years I have been very honored to have worked on UO for so long and to have met some of the most creative, impressive, and dedicated people I have ever met. Thank you each and every one of you for making UO what it is today!

With Forsaken Foes being enjoyed on the shards we are looking ahead to our next publish,Jolly Roger. We are working on the Artisian Festival so you can complete the Vice & Virtue themed collection everyone has started. We have added some really exciting new holiday gifts that we feel you guys are going to love! Krampus is being dusted off and looking forward to finding all the bad boys and girls out there this year!

Looking even further beyond Jolly Roger, one topic that everyone seems to be interested in is IDOC housing. We have sat down and come up with some basic ideas but not clean enough to be able to publish them yet to get your feedback. Once this is done we will post on the forums to get everyone's feedback.

The Meet and Greet schedule for October is as follows:

Origin October 14th at 9 pm ET
Yamato October 28th at 9 am ET

The following are actions taken on accounts that were banned or suspended during the month of September:

6 - Disruptive Behavior
52- Macroing
1 - Solicitation

See you on the High Seas,

Bonnie "Mesanna" Armstrong
Producer


Treasures of the Sea

Are you brave enough to challenge the Forsaken Foes?

Riches and rewards for those that defeat the Soulbound and help the Fellowship restore order to Britannia!





Question & Answer

1. How and when do Luck & Cartography affect the treasure chest quality during treasure maps?

Luck is pulled from the player who digs up the chest at the time the chest is created, which is when they begin the digging process successfully. The same applies to cartography. The quality of the chest is based on the quality as a function of the digger's Cartography skill the first time the chest is successfully dug up. If you decide to force the chest to be redug (i.e. move) the quality will never be better than the first pull, but can be worse if your cartography skill is lower than the first successful attempt. Luck will impact the quality of the randomly generated equipment inside the chest.

2. Can you bring back static resource nodes in the next publish?

While we don't have the bandwidth to make this change in the next publish, Jolly Roger, this item is in our backlog for a future publish. There is a conversation ongoing on how best to implement this change and we encourage you to participate on the UO.com forums!

3. Can you introduce more pets that use necromancy and can go to 5 slots?

We are always looking at new pets to add that offer new options for training and new ways to customize the aesthetic of your tamer - whether it be a Ranger in tune with nature or a Necrotamer controlling the rotting corpses of the undead - we look forward to your suggestions on the UO.com forums!

4. Can you add a toggle for the VvV progress gump so it doesn't take up as much screen space?

Yes, this is something we have in our backlog for a future publish.

5. Can we get additional specialty containers like the First Aid belt to hold things like spell books, rune books, and reagents?

These are some reward options we can consider for future content. We look forward to a discussion on the UO.com forums about the desired utility of these items so we can consider that when we implement them!




Customer Service


ACCOUNT RECOVERY AND GENERAL ACCOUNT, BILLING OR TECHNICAL RELATED ISSUE
To recover an account, please email support@ultimaonline.com so that the Billing Support has a ticket in the system. Keep an eye out for the automated reply requesting account verification for the Billing Support Team to assist further.

How to create an account or log into my account?
http://uo.com/Account-Login-Guide
How to manage my accounts after Ive logged into the Account Center?
http://uo.com/account-management/
http://uo.com/faq/

PASSWORD ISSUES
To reset your password you must first understand which type of account you are resetting the password for.
EA Accounts, Mythic Master Accounts, and Mythic Product / Game Accounts all have separate individual passwords. All of which you can reset at our Account Center at https://accounts.eamythic.com/.

To reset your EA Account password:
* Please visit https://signin.ea.com/p/web/resetPassword
* At the EA page enter the email used to log into your EA Account to change its password.
* If you have not received your password or have received an error while trying to reset the password and you have disabled all spam filters, please contact EA Support here.

TERMINATED ACCOUNTS
If you have an account that was terminated by CS over a year ago and would like to have it back, please contact the Dispute Team from the email associated with the account at dispute@ultimaonlince.com for further investigation and a possible one-time reprieve.

IN-GAME SUPPORT
For in-game issues or question, please submit an in-game help request for a Game Master to contact you.
FEEDBACK
To submit your suggestions and feedback regarding game content, mechanics, or design, please send them to UO@broadsword.com.

EA ORIGIN - ORDERS, CODES, AND THIRD PARTY RESELLERS

Sovereigns Coin Codes purchased from EA Origin have to be redeemed on the Account Center; you cannot enter these in game.
Sovereign Coin Codes that have been redeemed are bound to the EA Account they were redeemed on and are only usable by the accounts linked with that EA Account; Sovereign Coin currency may not be transferred.

If you are having issues with your EA Origin purchase, follow this link to resolve theissue.

CODE PURCHASE DELAY
You may have noticed that Origin Store purchases made did not arrived as expected. The Origin Store enacts reviews on all transactions to safeguard against fraudulent purchases, and these reviews may take up to 72 hours. Unfortunately our Billing department is not able to expedite or circumvent this process. However, players who have questions or concerns regarding a store purchase can contact Origin Support for assistance using the below steps:

1) Go here, https://help.ea.com/en/contact-us/?product=origin&platform=pc
2) Select topic* - select Orders
3) Select issue*
4) Click on "Select contact option"
5) Sign in with your EA Account or click on "Get help from an advisor without logging in." if you're having trouble signing in.

THIRD PARTY RESELLERS
We would also like to reiterate that the Origin store is the only guaranteed provider of codes for Ultima Online. The validity of a code purchased from a third-party seller (be it a friend, in-game acquaintance, or recommended site) cannot be guaranteed. Furthermore, any codes we find to have be fraudulently obtained will be disabled and an account that applies any of these codes will have that code removed from said account. This can result in the loss of game time, character slots, expansion access, Sovereigns (and the items purchased with them), in-game items and more. Please be advised that we cannot assist with any issues stemming from codes purchased via non-Origin means; you will be required to contact the vendor from which you purchased the code for further assistance.





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