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Late September, BY 622

Pub 108 Release 3 Comes to TC1 -- March 5, 7:46 PM
Lucian Flame's Wee Carnival -- March 4, 5:11 PM
Ultima Online Newsletter (February 2020) -- February 26, 6:01 PM
The Mudlark -- February 22, 5:29 PM
Grim Moments -- February 18, 4:44 PM

Pub 108 Release 3 Comes to TC1
Great Lakes,
Submitted by UO_Herald on March 5, 2020 at 7:46 PM CST
UO Publishes

Originally posted March 5, 2020 by UO Dev Team on the UO Herald:


We have updated TC1 with the latest release of Pub 108. Please be sure to check out the latest publish notes & update your client before testing. We look forward to your feedback.

-UO Team

[Discuss This Article]
Lucian Flame's Wee Carnival
Great Lakes,
Submitted by Martyna_Zmuir on March 4, 2020 at 5:11 PM CST

Ultima Online Newsletter (February 2020)
Great Lakes,
Submitted by UO_Herald on February 26, 2020 at 6:01 PM CST

Update February, 2020  View in browser
The UO Team is happy to announce we will be sending out a newsletter periodically so you can stay up to date on the latest in Britannia!

Please encourage your friends to sign up on our web site

Producer Notes


We are pleased to announce we have deployed the second release of Publish 108 to TC1!  This release includes a major update to the IDOC system.  We have come up with what we think will be a fair and just system for everyone. If you haven't checked out what was included in the first release we invite you to check out the vet rewards, Ultima Store Items, PvP combat updates and more listed in the publish notes. After listening to feedback we have come up with what we think will be a fair and just system for everyone. We have accelerated the house decay process and put a production shard backup on TC1 for testing the following changes.  Please note the accelerated decay process only applies to TC1.
  • Information regarding the whereabouts of structures that are in danger of collapsing can be obtained by visiting City Trade Ministers.  City Trade ministers will bark this information when approaching, similar to how Krampus' location is relayed.
  • Condemned houses will go through six stages of decay which will take at least five days,
    • Like New -> Slightly Worn -> Somewhat Worn -> Fairly Worn -> Greatly Worn -> In Danger of Collapsing
  • When a house goes into the condemned status the house will become private and all access will be removed.  Friend and Co-owner lists will be cleared.
  • Houses with rental vendors will become OSI owned and have to go through a cycle for the second time to notify vendor owners.
  • The house collapse timer will appear on the house sign as it nears the "In Danger of Collapsing" stage.  This timer will indicate how long until the house collapses.
  • When the house drops the housing area will be fenced off while the contents of the house are packed into barrels within the housing area.  No players or pets will be able to enter the fenced area while the contents are being packed.  Players may not teleport into the fenced area while the contents are being packed.
  • Once all contents have been packed away players will be able to punch their way into the housing area for a chance to break into the barrels. Barrels can only be attacked by non-Endless Journey Accounts and players must be unarmed.  Unarmed damage is the only damage that will break barrels.
  • Players may not damage barrels unless they can hold 50 items and 100 stones in their backpack.
  • Mounts and Pets are restricted from this area. Barrels will remain until attacked or next server maintenance.
Test Center Specific Notes:  For the purposes of efficient testing, the decay cycle has been sped up on Test Center only.  This is not representative of how the decay cycle timing will work on production.  Decay cycle timing will remain as it is now on production for Origin etc. and WW release.  As of TC1 being published with the latest update, it will take approximately 9 hours before houses begin to fall on TC1.  See the notes above on how to identify the location of these structures and how that process will play out.

We thank you for testing and look forward to your feedback.

We would like to invite you to our Dev Meet and Greets for the month of March,

Monday, March 16th, Napa Valley @ 9pm ET
Monday, March 30th, Drachenfels @ 2pm ET

The following are actions taken on accounts that were banned or suspended during the month of December:

36 -  Macroing 
10  - Solicitation
31 -  Multiboxing
8 -    Disruptive Behavior
2 -    Naming Violation

See you in Britannia,
Bonnie "Mesanna" Armstrong

New Ultima Store Items

Dungeon Set, Wine Rack, and Garden Sculpture!

Question & Answer

1. Battle chickens skills reset when they go in the coop, is this is working as intended?

Originally we responded to a player during a Meet & Greet that this was, in fact, working as intended.  Upon further investigation we discovered this is not the case.  We have it written up in our bug tracking to revisit this issue, including adding a confirmation gump for adding chickens to the coop.

2.   I would like new animals to be added to the list of zoo collection.

This is something we are going to do when we revamp the Zoo Collection.  We want to add a little more space in the Zoo so it can house all the new animals.

3.   Is the enchanted wheelbarrow influenced by luck?

Luck does not have any influence when it comes to the enchanted wheelbarrow.  To read more about luck, visit the UO Wiki page on Luck.

4.   Do you plan to update the “useless” skills like taste ID etc?

When we add any new or updated features to the game we always consider if it makes sense to update and make the less used skills valuable again.  You may have noticed, especially in quest related actions, that we try to utilize investigatory skills like Forensic ID as often as we can.

Customer Service


For the billing support at to sufficiently verify ownership of an account you wish to recover, information that is currently set on the account has to be verified. Please note that account recovery requests are reviewed on a case-by-case basis.

If a secret word is saved on the desired account(s), we will be happy to provide the secret word hint(s).

Accounts that have been closed within the last year require the secret word and 2 pieces of information.

Accounts that have been closed for more than a year require only the secret word, if a secret word is not set then 4 pieces of information are required.

Information used for verification are as follows:
  • Account name
  • Email
  • First and last name
  • Date of birth
  • Phone number
  • Key codes
  • Payment information (CC)
  • Date account was open/closed
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To recover an account, please email so that the Billing Support has a ticket in the system. Keep an eye out for the automated reply requesting account verification for the Billing Support Team to assist further.
•  How to create an account or log into my account?
•  How to manage my accounts after I’ve logged into the Account Center?
To reset your password you must first understand which type of account you are resetting the password for.
EA Accounts, Mythic Master Accounts, and Mythic Product / Game Accounts all have separate individual passwords. All of which you can reset at our Account Center at

•  To reset your EA Account password:
       * Please visit
       * At the EA page enter the email used to log into your EA Account to change its password.
       * If you have not received your password or have received an error while trying to reset the password and you have disabled all spam filters, please contact EA Support here.
If you have an account that was terminated by CS over a year ago and would like to have it back, please contact the Dispute Team from the email associated with the account at for further investigation and a possible one-time reprieve.
For in-game issues or question, please submit an in-game help request for a Game Master to contact you.
To submit your suggestions and feedback regarding game content, mechanics, or design, please send them to

Sovereigns Coin Codes purchased from EA Origin have to be redeemed on the Account Center; you cannot enter these in game.
Sovereign Coin Codes that have been redeemed are bound to the EA Account they were redeemed on and are only usable by the accounts linked with that EA Account; Sovereign Coin currency may not be transferred.

If you are having issues with your EA Origin purchase, follow this link to resolve the issue.

You may have noticed that Origin Store purchases made did not arrived as expected. The Origin Store enacts reviews on all transactions to safeguard against fraudulent purchases, and these reviews may take up to 72 hours. Unfortunately our Billing department is not able to expedite or circumvent this process. However, players who have questions or concerns regarding a store purchase can contact Origin Support for assistance using the below steps:
1)  Go here,
2)  Select topic* - select Orders
3)  Select issue*
4)  Click on "Select contact option"
5)  Sign in with your EA Account or click on "Get help from an advisor without logging in." if you're having trouble signing in.

We would also like to reiterate that the Origin store is the only guaranteed provider of codes for Ultima Online. The validity of a code purchased from a third-party seller (be it a friend, in-game acquaintance, or recommended site) cannot be guaranteed. Furthermore, any codes we find to have be fraudulently obtained will be disabled and an account that applies any of these codes will have that code removed from said account. This can result in the loss of game time, character slots, expansion access, Sovereigns (and the items purchased with them), in-game items and more. Please be advised that we cannot assist with any issues stemming from codes purchased via non-Origin means; you will be required to contact the vendor from which you purchased the code for further assistance.

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[Discuss This Article]
The Mudlark
Great Lakes,
Submitted by Martyna_Zmuir on February 22, 2020 at 5:29 PM CST
EM Updates

Originally posted February 22, 2020 by EM Malachi on the Official Great Lakes Forum:

It had been the mudlark's lucky day. Finn bit the gold coin as he looked over his haul. The gold would buy him dinner. The pile of rusted scrap he would trade to the smith, and an old hammer would go to Iolo so he could fix the poorhouse door. Finn had even found a broken basket to carry everything in!

The small child considered a nap on the river bank, but decided to try his luck again. Finn waded into the river shallows and started searching the bottom with his bare feet. Pebble. Muck. Rock. Plant. And there it was, a strange shape that didn't belong. Finn reached down carefully and pulled up a strange glowing cylinder that looked expensive. “What is it?”

“It’s a piece of a larger device that sits asleep under Castle Blackthorn. Flooding and the river currents washed it here,” answered a stranger on the bank. He wore a unusual cloak, and his face was hidden.

The mudlark waded back to his basket and put the cylinder on top. “Well, finders keepers!”

“I’m afraid the previous owners will disagree.”

“I’m not worried. Iolo will protect me!”

“I have no doubt the bard would get involved, but perhaps, we can find an alternative solution. You could give it to me.”

“What are you offering?”


“For trade!”

“Oh. I think I understand, but I don’t have a frame of reference. What do you want?”

Finn considered. “Um...fifty gold!”

“Is that all?”

“That’s two months of dinners! And a new hat! Should I have asked for more?”

The stranger considered for a bit. “I can meet your price, and then some. However, I need to go and collect it. Please do not run off while I'm gone.”


The sound of a bag hitting the ground woke the mudlark from his nap. The sack was worn, and a starfish nestled among the many glittering coins. Finn examined the gold. The coins were larger than standard Britannian currency and had a symbol he didn’t recognize. He looked over at the stranger. “You didn’t steal this, did you?”

“No, the ship it was on sank long ago. This lost gold was fated to be ground to nothing before the next epoch.”

“That’s good. Iolo says stealing is wrong.”

“May I have the device now?”

Finn stretched and stood up. He handed the improvised pillow to the stranger. “It was good trading with you. I’m going to get dinner, if you want to join me, Mister… Oh, I never got your name.”

“You can call me Tim.”

[Discuss This Article]
Grim Moments
Great Lakes,
Submitted by UO_Herald on February 18, 2020 at 4:44 PM CST

Originally posted February 18, 2020 by UO Dev Team on the UO Herald:

We are pleased to bring you our next fiction series, Grim Moments which continues where our epic adventure left off following Jolly Roger. We invite you to sit back and enjoy Omens & Flicker,

By EM Malachi


The flames consumed the parchment, the blackened edges echoing the paladin’s mood. After five failed attempts to write down his thoughts, Dupre had given up and finished packing his kit.

The soldier had done his duty. The ship he was responsible for had returned to port with all hands. Despite his own injuries and fatigue, Dupre had been part of the detail to move the critically wounded to the city’s healer. He had made sure he was not needed elsewhere. Vesper was safe. The threat of the Eventide had passed.

Dupre was on his way out of his room at the inn, when he bumped into the last person he wanted to see. Geoffrey gave his friend a surprised look but then held up a roll of bandages and a bottle.

“I’d heard you’d returned to your room. I was worried you might have an injury you’d refused to let the healer see to.”

Adjusting his pack, Dupre frowned. “I was about to head out.”

“Leaving town after a battle without rest or even a celebratory toast isn’t like you. We won, didn’t we?”

“We did the job and came back.”

“What’s wrong? What did you see out there?”

“I don’t want to talk about it. You can read my official report.”

“We all know things are left out of those. As your friend, I want to know what really happened.”

Dupre sighed and put down his pack. Taking a seat, he accepted the bottle from Geoffrey and took a swig. “Where to begin? The sea was dark with Jack’s ships. It was hard to tell where the decks and bodies began, and the whole bloody fleet screamed. Some of the younger sailors seemed ready to flee, but there was nowhere to go. I let them borrow the flask of liquid courage I keep for just such times.”

“I know such magic is terrible, but you must have seen worse during the fall of Trinsic. I remember how you rallied people even as we abandoned the city.”

“Necromancers make my skin crawl, but I stayed focused on the job. We did our best to fight off the bloated swimmers that tried to board, but we knew we needed to scuttle the ships. We were in position for a broadside against the flagship when I saw the face of Shamino. Our friend’s head, propped up on the prow like a trophy!”

Geoffrey grimaced but let him continue.

“Shamino’s head didn’t scream like the others. It spoke in a rasping voice. It said my name! It knew things only the ranger would have known. When our cannon blast knocked the head into the water and the head was sinking beneath the waves, it gave a final ill omen: ‘Do not be sad, not with a thread so short.’”

“It was a necromancer’s trick, to upset and confuse.”

“Maybe. Maybe not. These are uncertain times for the entire world, but I can’t be ruled by doubt. I need to know. Even if my life is near its end, I must know where I am needed.”

“What do you plan to do?”

“There was a seeress I met years ago, Penumbra. The Daughter of the Eclipse might have answers, so I will find her.”

“I don’t suppose the lone paladin needs allies on his quest?”

When Dupre shook his head and stood up, Geoffrey said, “Safe travels to you then.”


The druid caught her friend before the mage fell into a thorn bush. Jaana knew these forests well and had chosen suitable boots for the hike. Mariah wore shoes popular on the streets of Moonglow, and the mage seemed more distracted than usual. The short journey had taken twice as long as planned.

The wisp hung in the air like a sad rain cloud. The normally brilliant light was a dull grey, and the other parts of Xorinia nearby seemed to avoid the defective wisp. “What’s wrong with it?” Jaana asked.

Mariah caught her breath and studied the creature. “If I had to guess, it’s been separated from the whole for too long. Even with magic, some injuries cannot be repaired.”

“But I got help to deactivate one of the generators affecting them. The rest of the wisps seem fine.”

“And some wisps have attacked people without provocation. There may be subtle differences between Xorinian wisps that we can’t see.”

“Can you do anything to help this one? It looks like it’s dying.”

“I could try to mend the connection to the larger whole, but it will be difficult. I’ll need an hour just to prepare.”

“Are you sure you want to attempt something so involved? You look tired.”

Mariah had already removed her spellbook from her bag. “We have to do something.”

While Mariah set up for the ritual, Jaana consulted with the other wisps in the area. They were very upset about something called “sharp ethereal waves.” Had the Xorinite wisps been able to leave Sosaria, there would have been a mass flight back to their home dimension.

When Mariah had finished drawing an ornate ritual circle around the wisp, the mage started chanting, “Ort Lor In Grav Vas Wis.” She began to glow, and a pattern of sparkles appeared around the wisp. The creature’s own inner light began to intensify and blink in tandem with the sparkles.

Then the wind shifted, and everything stopped. The energy in the air exploded, throwing Mariah across the clearing. Every wisp gave a scream, like glass breaking. Jaana ran over to help her friend. “Are you all right?”

Mariah sat up, visibly shaken. “No. My magic, my connection to mana, is gone.” She looked over at the wisp. It shuddered slightly, and its lights went out completely.

[Discuss This Article]
Happy Valentine's Day!
Great Lakes,
Submitted by DaKaren on February 14, 2020 at 6:11 PM CST

Happy Valentine's Day!

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