October 2018


Happy Samhain!

Submitted by DaKaren on October 31, 2018 at 4:54 PM CDT

Happy Samhain

Ultima Online Newsletter (September 2018)

Submitted by UO_Herald on October 16, 2018 at 5:58 PM CDT

Update October 2018 View in browser
The UO Team is happy to announce we will be sending out a newsletter periodically so you can stay up to date on the latest in Britannia!

Please encourage your friends to sign up on our web site


Producer Notes


Greetings everyone,

With Publish 101 Britannia is in full Halloween spirit!  The pumpkin patches are bustling with Grimms, the Butcher's are terrorizing graveyards, tricks and treats are finding their ways into beggar's pockets and immense wealth is pouring from the Treasures of Khaldun.  There's still plenty of time to enjoy all these great features - so log in and have some fun!  We have received feedback regarding the new stealables in the chests in Khaldun, please know these are a rare spawn so please do not give up!  You will find them if you keep looking!

Looking ahead to Publish 102 in November hunters will be happy with new Huntmaster Challenge trophies as well as new rewards that you can read more about below.  Publish 102 is currently in testing so check out the release notes for full details!

The fun doesn't stop there and we are already working on Publish 103 which brings new rewards to some of Britannia's most popular events such as our Holiday Gift Tokens and the Artisan Festival.  We are also really excited about a new combat encounter during the Holiday season that is sure to satisfy even the most seasoned of warriors!

The holiday season has always been busy for us with the additional quests, events, and gifts that are required to give you plenty to do during the holidays.  To better accommodate holiday themed content and give you more of it we will be moving the release of vet rewards to an early spring publish.  Look for new vet rewards in Publish 104!

We continually strive to keep the Ultima Store stocked with plenty of new items to add to your collection.  Our new mounts have been a huge hit and we hope you enjoy the new Undead Cat Mount!

Costumes from the Khal Ankur encounter have also been very popular and we would love to hear from you on which costumes you would like to see added in future publishes!  To keep costumes from taking up a weapon slot we are adding a new item to the Ultima Store that allows you to wear a costume the same way the goblin statue works for goblins.  Keep an eye on UO.com for more details!

The following are the accounts that were banned or suspended:

1 - Illegal house design 
1 - Disruptive Behavior
8 - Solicitations
22 - Macroing 
10 - Multiboxing
15 - Duping

See you in Britannia, 

Bonnie "Mesanna" Armstrong
Producer

 


The Huntmaster's Challenge


Are you skilled enough to be among Britannia's most celebrated hunters?  The Huntmaster's Challenge returns with all new quarry and rewards!

Test your skills and find Britannia's largest Raptors, Scorpions and Sea Serpents to win the first challenge featuring these new trophies!

Claim new rewards including...
  • Hamburger, Hot Dog, and Sausage Recipes!
  • The Miner Satchel & Lumberjack Satchel - reduced carrying weight for your harvesting haul!
  • The Harvester's Axe - magically transforms logs into boards automatically!


Question & Answer

Thanks to Uriah Heep for providing some great questions!

1. Inscription Bods.  All are the same value.  Can we leave 1st circle bods at what they are, and scale each circle up from there?  An 8th circle scroll has to be made by a gm scribe, and should be worth more than a scroll that any noob can buy from the mage shop and put in a BoD.  So give the higher levels appropriate point increases, and of course, increase the LBoDs accordingly.   

We can see your view point on this, however this would require a major change to the way BOD point value is calculated across all skills and we have no changes planned at this time.

2.  BoD Books:  Either make them count as 1 item, and let them be used in pack, or leave the count as is and let them be used locked down or in secure containers.  A big pretty please, please.

This is something that Bleak is working on for Publish 103.

3.  Warriors and Archers and Throwers with 120 weapon skills, tactics, and anatomy should never even have a chance to whiff twice in a row, much less those runs of 4-8 that happen.

There are a lot of variables to take into consideration such as what your skills and stats are compared to the skills and stats of what type of mob you are fighting when calculating a chance to hit or miss.  If you are experiencing runs of 4-8 we would need more information as to what your skills, stats, and equipment are versus what mobs you are fighting to investigate further.  Anyone should feel free to email that information.

4.  Don't know why we can't, but can we please put floor tiles in packies or hordies to carry them?  Or be allowed to set them on the floor to give to another char?

These tiles are designated house only which means they can only spawn in certain locations and only your pack, your house, or your bank can carry them.  When we put in the exchange for stacking housing tiles players were bringing their large amounts of tiles to the NPC via pack animals.  When they gave them to the NPC since they were last in a pack animal there was no valid place to spawn since the last location was a pack animal it would delete all the tiles.  This is the reason these tiles cannot go onto pack animals.

5.  Even if there is no High Seas overhaul coming soon, at least go ahead and make the cannon firing easier and more automated?  (might not be the right word).  And lighten up some on the time it takes to manufacture all the required supplies.

We completely agree with this statement.  Fixing the steps it takes to fire a cannon and the loot are some of the first things we would like to see changed.  Beyond that we look forward to an open community discussion on what a future High Seas update would look like.  Keep an eye on the UO.com forums for that discussion!

6.  Take Pinks and Blues for skills like taste ID, Item ID, Camping, etc etc from the list of possible drops at champ spawns and t-chests.

We totally agree with you on this.  Those skills are useless by today's standards and just never taken out of the list.  We will look at removing these in a future publish.

7.  In the CC (yeah, yeah, I know lol)  How about a Harvest All button for us farmers?

This is something we can add to the gardening system for a future publish to reduce the amount of clicking it takes to harvest plant resources from gardening.


  


Customer Service


1. If you have an account that was terminated by CS over a year ago and would like to have it back please contact support here and give them the details and identify the account as yours, depending on the termination we will remove the restriction from your account so you may open it again.

2. All Sovereigns purchased from Origin have to be entered on the Account Management page.  You can not enter these in game. Please know that you can not unlink the account and link it to another account with Sovereigns on your accounts.

3. Anyone that is trying to reopen an account please make sure you send all the information to support@ultimaonline.com so we can have a record of this.  In the original request to support if you do not know your secret word please ask for a hint.  Give them all the information to identify the account as yours so there will not be a lot of delays.

4.  If you are having issues with your Origin purchase follow this link to resolve the issue..

5.  If you have any in game questions or issues submit an in game help request for a GameMaster to contact you.

6.  For any feedback to content put in game please send it to UO@broadsword.com.

7.  Regarding Origin orders, codes, and third party resellers.
 
Recently some of the player base may have noticed that an Origin store purchase they have made did not arrive or complete as expected. A confirmation or code email has not been received and you are wondering what may have occurred with your order. The Origin store enacts reviews on all transactions to safeguard against fraudulent purchases, and these reviews may take up to 72 hours. Unfortunately our Billing department is not able to expedite or circumvent this process, however players who have questions or concerns regarding a store purchase can contact Origin support for assistance using the below link:
 
http://help.ea.com/en/contact-us/new/
 
When prompted for a product, choose Origin. Next choose your platform, and select ‘Orders’ as the topic. You can further specify your issue in the subsequent fields before speaking with an agent.
 
We would also like to reiterate that the Origin store is the only guaranteed provider of codes for Ultima Online. The validity of a code purchased from a third-party seller (be it a friend, in-game acquaintance, or recommended site) cannot be guaranteed. Furthermore, any codes we find to have be fraudulently obtained will be disabled and an account that applies any of these codes will have that code removed from said account. This can result in the loss of gametime, character slots, expansion access, Sovereigns (and the items purchased with them), in-game items and more. Please be advised that we cannot assist with any issues stemming from codes purchased via non-Origin means; you will be required to contact the vendor from which you purchased the code for further assistance.


PASSWORD ISSUES
 
To reset your password you must first understand which type of account you are resetting the password for. EA Accounts, Mythic Master Accounts, and Mythic Product Accounts all have separate individual passwords. All of which you can reset at your leisure at our Account Center at https://accounts.eamythic.com/. Unfortunately, Broadsword Support cannot assist with potential EA Account issues or passwords, please follow the steps below.
 
To reset your EA Account password:
     * Please visit https://signin.ea.com/p/web/resetPassword
     * At the EA.com page enter the email used to log into your EA Account to change its password.
     * If you have not received your password or have received an error while trying to reset the password and you have disabled all spam filters, please contact EA Support here, https://help.ea.com/en/contact-us/new/#?product=origin&platform=pc


CREDIT/DEBIT CARD UPDATE
 
To update your credit card information, please follow these steps:
  • Login to the Account Center (https://accounts.eamythic.com) with your EA Account email and its password
  • Select the 'Subscriptions' tab
  • Locate the account you would like to update the card for
  • Select the 'Subscribe' button
  • Select the billing cycle you would like to use and continue
  • When you get to the page asking which payment method you would like to use, instead of choosing to add a card, select the 'Manage Accounts' option in the top right corner of the page. This should load a new page that will contain your previous credit card information.
  • Find the card you wish to update and select the 'X' button
  • You can now re-enter your credit card with the updated information by using the 'Add a card' button.

ACCOUNT MANAGEMENT AT THE ACCOUNT CENTER (https://accounts.eamythic.com/)
 
How to create an account or log into my account?
http://uo.com/Account-Login-Guide
 
How to manage my accounts after I’ve logged into the Account Center with my EA Account credentials?
http://uo.com/account-management/
 
Additional support links and videos:
http://uo.com/faq/
https://www.youtube.com/watch?v=5G7ABl5wdyU
https://www.youtube.com/watch?v=S5qQwJ6rgI8


 




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[Discuss This Article]
10th Annual Samhain Festival (10-29 @ 8pm C)

Submitted by Martyna_Zmuir on October 15, 2018 at 5:06 PM CDT

A joint announcement from Governors Yew-Wood and Warner:

10th Annual Samhain Festival (10-29 @ 8pm C)



[Discuss This Article]
Whispers in the Dark

Submitted by UO_Herald on October 15, 2018 at 4:26 PM CDT
BNN

Originally posted October 15, 2018 by UO Dev Team on the UO Herald: 

To shepherd in the Treasures of Khaldun we have a series of short pieces of fiction to supplement the events in-game.  We present the final installment,

Whispers in the Dark
By EM Malachi

There was the rattling caw of a crow in the distance, and an open window carried an acrid wind from the part of town that had been put to the torch. Even as exhaustion and grief pulled at him, the old sage couldn’t sleep. He could not forget the faces of the murdered innocents he had prepared for burial the next day. He forced his eyes shut and tried to ease his mind.

There came a child’s giggle from the hallway outside his room, and then a voice spoke from the darkness, “Humbolt…”

“Humbolt…” spoke another voice from the other side of the room. This one was from another child.

When Sage Humbolt sat up in fear, the first voice spoke again, “Humbolt, aren’t you going to find us?”

Out of the shadows stepped two small forms, a little boy and girl. Humbolt recognized them. He had seen them earlier that day in shrouds. “You’re alive?”

The boy turned his head slightly to show a cruel wound. “Oh, the optimism of the living! Isn’t it amusing, sister?”

The little girl giggled, and her bloodless eyes rotated oddly. “We could end him tonight, but where is the fun in that? Let’s play the game of questions.” She traced a terrible glyph in the air, and Humbolt felt an icy spell paralyze his limbs.

“Just like the old days? An excellent idea.” The small corpse moved itself closer to Humbolt, staring at him with its unblinking eyes. “The game is simple. We ask each other questions until one of us doesn’t. There will also be consequences if you lie. I’ll even let you go first.”

Humbolt asked, “How are you so powerful?”

Kyrnia giggled, until the small form she wore started to bleed at the mouth. “He still thinks he will stop us, brother. Even now…” A small pale hand picked up a dagger from the bureau.

Lathiari shook his head. “Now, now. We can’t end the game after a single question.” The lich in the stolen body walked over to the bed. “We are so powerful because of patience and study. We always did love the books mother gave us. There were so many secrets there: the Dark Unknown, Mordin Grimswind, even Khal Ankur. Humanity has chosen to forget so much darkness, in the name of civility. We didn’t let the past stay buried.”

Kyrnia tapped on the wall. “It’s our turn to ask now! Can we ask him the person he cares about most? What he is most afraid of?”

Her brother thought for a moment. “I think I have a question, if you’ll let me.” When Kyrnia didn’t object, Lathiari asked, “What will you give to stop us?”

Humbolt didn’t hesitate in answering, “Everything.”

Lathiari learned down, and Humbolt could smell the corpse’s incipient rot. “We may have to hold you to that.”

Kyrnia giggled and started playing with the sharp knife. “That was wonderful, brother! You got him to suggest a new game. I’ll begin ‘everything’ with the little toesies…” She was interrupted by heavy knocking on the door, and armed guards sounding the alarm. “This town is so dull now. So vigilant and suspecting! Let’s move on to the next one.”

Lathiari nodded, and the two wraiths departed the forms they were animating, leaving behind small still corpses.

*****

The potion had been bitter to drink, but the taste of lich heart was worse. The necromancy that had kept the liches alive stuck to the tongue like mold, and it burned all the way to the stomach. It was a cruel task, one Humbolt could not have given to any other. The shadows seemed to taunt him as delirium gripped his mind.

Two shapes appeared before him, the wraiths of Kyrnia and Lathiari. Already, their magic was fraying, sending pieces of their twisted spirits off to whatever darkness was waiting. Kyrnia glared at him as the memory of her face crumbled to dust. The skull of Lathiari grinned as oblivion claimed it, tendrils of corrupted magic reaching out toward Humbolt. When there was almost nothing left, Lathiari whispered:

“Sage, we keep you to your promise. You gave your life, but there is one last thing left to take. You will find no rest, even in death.”



[Discuss This Article]
The Oldest One

Submitted by UO_Herald on October 8, 2018 at 5:18 PM CDT
BNN

Originally posted October 8, 2018 by UO Dev Team on the UO Herald:

To shepherd in the Treasures of Khaldun we have a series of short pieces of fiction to supplement the events in-game. We present the next installment,

The Oldest One
By EM Malachi

When Mordea had yet again recounted the Line of Blood that granted her primacy over Tempestry, the Master Sorcerer Malchir threatened to brand her with his fire magic. Even stranded far from their world of Pagan, the Sorcerers and Tempests were bitter rivals. Both cult leaders wanted to strike again at Britannia, but neither wished to cede authority.

Lothian ignored them all. The blind necromancer ran her finger along the pages of the rotting tome that was even older than she was. A screaming Britannian mage had surrendered the book and all he knew about Khaldun. The Tempests and Sorcerers had lined up to kill each other when Lothian slowly stood up. The withered crone had not left her chair in years, carried from place to place in a palanquin lifted by skeletons. All the cultists stopped bickering and watched Lothian. Even Mordea turned her head slightly, knowing that even the thickest blood could grow thin when a follower of Lithos was angered.

Lothian spoke, “We are only allies by the cruelty of fate, but we all serve something greater. The Titans may be gone, but the darkness still exists.”

“How can you be so sure?” asked one of the younger sorcerers. One of his fellows desperately tugged at his sleeve to silence him.

Lothian gave him a stern look, and necromantic rot started to spread up his arm. At the elbow, she stopped, letting him keep the rest of the limb. Lothian continued, “We have an opportunity, but we must act now. We can use the secrets of this world against it.”

As many in the crowd nodded in approval, Mordea herself asked, “What must we do?”

Lothian handed the arcane text to a skeleton, who carried it over to the other cultists. “I have knowledge of the King of Seven Deaths and how to wake him. He sleeps until four great powers join him in the shade.”

Malchir was now focused and asked, “Does this mean we should kill four of their leaders?”

Lothian clucked her tongue. “Years ago, four humans were sacrificed, as if that were meaningful at all. No, something greater is needed. We together have the means to summon this undying mage king: the remnants of the Titan we served.”

There were whispers of doubt in the crowd, so Lothian continued, “Yes, yes, we will lose access to much of our respective magics, but most of you would lose that in death anyway. We no longer have the means to wage a direct war against Sosaria, but that doesn’t mean we can’t break the back of this world before the darkness comes. Work with me, and we will wake Khal Ankur.”



[Discuss This Article]
Seven Deaths

Submitted by UO_Herald on October 1, 2018 at 5:08 PM CDT
BNN

Originally posted October 1, 2018 by UO Dev Team on the UO Herald:

To shepherd in the Treasures of Khaldun we have a series of short pieces of fiction to supplement the events in-game.  We present the next installment,

Seven Deaths
By EM Malachi

The bone fingers wrapped around a stone and began scratching the words again onto the crypt walls. The skeleton did not see the blasphemy it was writing. The Sun had never touched the dark tunnels, and the skeleton’s eyes had long ago decayed to dust. It didn’t matter. The story itself was part of the spell that kept it moving, and it would continue to etch the words over every stone surface for eternity, as it waited for the return:

There was once a powerful mage named Khal Ankur whose glory demanded tribute from all those around his domain. The leaders and sages in these lands grew to resent this high price and looked for a way to end the mage’s reign.

One lord sent an assassin to cut out Khal Ankur’s heart. In the night, the killer came with blades sharp enough to split hairs. The mage woke when the blades pierced his chest, and Khal Ankur spoke to the killer, “For the gift you have given me, I give equal measure.” When he was done, Khal Ankur returned the assassin’s heart to the lord who had sent him.

Another king saw an opportunity, and offered Khal Ankur his daughter’s hand. While the young bride was sweet, the poison she carried was not. As the newly married couple raised a toast, Khal Ankur drank deeply from his cup. As his lips turned black, he spoke to his bride, “For the gift you have given me, I give equal measure.” Then he kissed her.

One nation sent their greatest witch-hunter. The zealot pulled Khal Ankur from his sanctum and covered him with flammable oils. As the roaring flames tore at his body, Khal Ankur laughed at the hunter. “For the gift you have given me, I give equal measure.” The wind brought the zealot’s ashes home.

Confident from drink, a mob of young princes thought to take care of what their elders could not. They managed to corner Khal Ankur at a feast and bludgeon him unconscious. Covering his head with a sack and binding his feet with heavy irons, they drowned Khal Ankur in the deep sea. Khal Ankur’s voice was heard from beneath the waves, “For the gift you have given me, I give equal measure.” They spent the night celebrating on the edge of the tide, and a sudden surge claimed their drunken forms.

A settlement of miners decided to stop paying the golden tribute demanded of them, sending instead one covered in pox and pestilence. The leper died at the gates to Khal Ankur’s domain, and the sickness spread through those who served the mage. As the pox marked Khal Ankur’s flesh, he made the journey to the mines. His voice rumbled down the tunnels, “For this gift you have given me, I give equal measure.” No gold ever left those mines again.

An alliance of kingdoms sent their armies to surround and lay siege to Khal Ankur’s fortress. Without food or supplies, those inside consumed insects and rats before dying of hunger. On the final day, the mage walked out of the fortress, withered from hunger. Khal Ankur bit into his own arm for a taste of meat. Collapsing to the ground and with his own blood dripping from his mouth, he offered this retort, “For this gift you have given me, I give equal measure.” Locusts destroyed the harvest that year, and all food stores spoiled. Those kingdoms became known as the lands of gnawed bones.

With the pathetic rabble crushed and utterly alone, Khal Ankur grew melancholy and retreated to the crypt under his sanctum. He lay on a slab of stone and mark his forehead with a powerful glyph. As his life drained away, the bodies of his servants and enemies started to move. The horde came to his side to listen to his final words: “I will sleep until four great powers join me in the shade. Give me this gift, and I will give equal measure.”



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